Team members: Jasper Stutterheim, Luise Kneitschel, Eva Eckstein, Huy Vu
Game Engine: Unreal Engine
Development period: 3 weeks
SPRING is a virtual reality videogame project which was developed with the Unreal Engine and makes use of the HTC Vive. The player can only move with the help of their bow by using infinite arrows as teleport tools. By using the trigger of the Vive controller they can teleport into the last shot arrow and are able to reach higher plains.
For several obstacles I created long and twining treeroots with a
script and a customized spline mesh.
I also provided the concept art for this project and textured several 3D-objects like stones, rocks and sculpture masks.
SPRING
Published:

SPRING

A virtual reality videogame project which was developed with the Unreal Engine and makes use of the HTC Vive

Published: